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Continuous obsolescence : ウィキペディア英語版 | Continuous obsolescence Continuous obsolescence or perpetual revolution is a phenomenon where industry trends, or other items that do not immediately correspond to technical needs, mandate a continual readaptation of a system. Such work does not increase the usefulness of the system, but is required for the system to continue fulfilling its functions.〔AntiPatterns: refactoring software, architectures, and projects in crisis. Brown, William J. 1998, Wiley. P 69〕 == Unintentional reasons ==
Continuous obsolescence may be unintentional. One type of largely unintentional case of continuous obsolescence occurs when the rising demand for graphics- and experience-intensive video games collides with a long development time for a new title. While a game may promise to be acceptable or even revolutionary if released on schedule, a delay exposes it to the risk of being unable to compete with better games released during the delay (e.g. ''Daikatana''), or of being continually rewritten to take advantage of better technologies as they become available (e.g. ''Duke Nukem Forever''). This last behavior is an example of a software development anti-pattern.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Continuous obsolescence」の詳細全文を読む
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